I didn't read the whole article but know the story from past articles.
Basically, there are a few sorry sack of crap app makers out there that put options in their "games" that allow you to "purchase" things to help you in your game ... for instance, in the game Tap Zoo my daughter got a warning stating, "Your animal is dying. Purchase medicine ...." Of course, kids think they are purchasing medicine, tokens, stars, etc. with "play" money as part of the game. WRONG. Many of these prompts will actually charge your iTunes account.
After I learned of this online I checked my iPhone and iPod Touch and disabled the "Allow In App Purchase" option at a GLOBAL level. Most people don't know to do this.
Now, should a 6yo have an option? Why not? Part of the reason I purchased my iPod Touch was to serve as a portable media player for road trips ... to replace the crappy portable DVD players that kept dying on us. It also served the role of music player for my wife, portable storage & viewing device for pics, access to e-mail and other online "stuff" while in WiFi hotspots, and many many other things.
6yos have all sorts of game systems and other electronic devices. I don't see that iPods are much different. I can only speak for my 7yo (now but was not even 6yo yet when I purchased my iPod Touch) but in addition to using it to watch movies, listen to movies, and play crappy games ... she also uses it to play educational games and other interactive things that enhance her development. It's also a good babysitter while in the car or when you have to bring your kid to work (like I did yesterday).
That's not an attack on you OP ... just stating my side of "should a 6yo have an iPod?". It wasn't meant to be argumentative.
Basically, there are a few sorry sack of crap app makers out there that put options in their "games" that allow you to "purchase" things to help you in your game ... for instance, in the game Tap Zoo my daughter got a warning stating, "Your animal is dying. Purchase medicine ...." Of course, kids think they are purchasing medicine, tokens, stars, etc. with "play" money as part of the game. WRONG. Many of these prompts will actually charge your iTunes account.
After I learned of this online I checked my iPhone and iPod Touch and disabled the "Allow In App Purchase" option at a GLOBAL level. Most people don't know to do this.
Now, should a 6yo have an option? Why not? Part of the reason I purchased my iPod Touch was to serve as a portable media player for road trips ... to replace the crappy portable DVD players that kept dying on us. It also served the role of music player for my wife, portable storage & viewing device for pics, access to e-mail and other online "stuff" while in WiFi hotspots, and many many other things.
6yos have all sorts of game systems and other electronic devices. I don't see that iPods are much different. I can only speak for my 7yo (now but was not even 6yo yet when I purchased my iPod Touch) but in addition to using it to watch movies, listen to movies, and play crappy games ... she also uses it to play educational games and other interactive things that enhance her development. It's also a good babysitter while in the car or when you have to bring your kid to work (like I did yesterday).
That's not an attack on you OP ... just stating my side of "should a 6yo have an iPod?". It wasn't meant to be argumentative.